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NEW GAME PROJECT: My newest project is an iPhone game centered around a new kung-fu, fighting concept. It started as a simple test, but grew into a full, 3D game. The game will utilize the Unity 3D engine for iPhone. This game is of my own creation and design. I am responsible for all aspects of art and animation as well. Andrew Choi is doing all of the coding for this project. We are excited about this project and hope to release it in September/October of 2010. The main character's design was pulled from numerous influences. The animations below are just a few of the animations included in the game. More animations with better quality will follow upon the games release. Stay tuned!
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LUDUSENT: These are the animations from two, unreleased games from my days at Ludusent. I was not able to garner all of the animations I completed due to the games never being released, but these are a decent show of the work I did there. At Ludusent I entered as an Animator and Rigger, but eventually took over as Art Director. I had a hand in the look and design of all of the characters, creatures, vehicles, and environments. Character models and textures are by Josh Stoker, environment and ship models and their textures are by Roman Lembersky, and programming is by Jonadab Ooman and Hung Chien Lioa.
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UNTITLED GAME Below is the video we took to GDC 2008. It was all in our proprietary engine and all driven by the coding. I was responsible for art direction, storyboards, cinematography, and most animation (swordsman's run and final blow by Josh Stoker). We were given a two week time frame to rework most models and animations and come up with an in-engine short. This was the product.
Character Animations and Rigs
More Shaman animations: Death A
More Female animations:
Weapon Reload
More Spearman animations:
SKYHUNTER
More Bee animations: ANIMATION TESTS More test animations: |
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SK8 HALFPIPE: Soon...
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| All works belong to and are copyright of Dustin Brentz unless noted. No works are to be used without permission. | |||||