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SK8 HALFPIPE: On SK8 Halfpipe I came in as an animator, but I eventually took to the overhaul of the game play and scoring system. SK8 was a huge lesson learned in design, game play, and business. Originally, SK8 was offered for $0.99 and netted around 30,000 downloads. After the switch to a free game with advertising, SK8 accrued more than 200,000 downloads worldwide and was named to Gizmodo's Deals of the Day. Except for me, this was the first game the rest of the crew had created or worked on. It had its flaws, but it was a great experience and translated into many lessons learned in game design. After the company disbanded SK8 was not renewed in the App Store.

More on SK8 in the ANIMATION, GAME DESIGN, and WEB DESIGN sections. Graphic design on SK8, and the images below, is by Doug Brown.

   

LUDUSENT: At Ludusent I was Art Director and Lead Animator. I managed all aspects of the art team, many aspects of game play, art outsourcing, and much more. Ludusent was prematurely closed and left with two incomplete games. Below are some of the aspects I contributed to the unreleased Ludusent games. The images below are to show my art direction and early game design and are collaborative set of works. I will give each person credit where due.

Character models and textures are by Josh Stoker, environment and ship models and textures are by Roman Lembersky, and programming is by Jonadab Ooman and Hung Chien Lioa.

More on my Ludusent work in the ANIMATION and other sections.

SKYHUNTER


SkyHunter test title screen and logo done by me. Ship model and texture by Roman Lembersky.

 


In-game UI design I created for SkyHunter

 

Below are characters that were designed by Roman Lembersky, Josh Stoker, and me. Josh Stoker created the models and textures.

 

   
Ship design by Roman Lembersky and me. Model and texture by Roman Lembersky.

 


One of the level map layouts for game design

 

   

   
Some level designs layed out by Roman Lembersky and me. All models and textures by Roman Lembersky.

 

UNTITLED GAME

 


Enemies redesigned by Josh Stoker and me. Models and Textures by Josh Stoker.

 

   

   

   
Screens from the unreleased game. I ran art direction, animation, and level layout. Other credits are listed in the section header.

VARIOUS: These are various designs I have worked on used in games.


Art test created for Playdom to revamp the online Sorority Life main UI



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All works belong to and are copyright of Dustin Brentz unless noted. No works are to be used without permission.